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1988-04-30
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Graphics Docs
This file includes Documentation for all files in the Graphics Drawer. They
have all been combined into one to save disk space.
The Docs included in this file are:
Box
Cube
FlipBits
KAL
MakeText
Marquee
Doc File Headers are in
RED!
*****************************************************************************
BOX & CUBE DOCS
This is documentation for cube and box programs by Plinker Andy L.
These (c) 1988 programs may be freely copied in any manor as long
as this file is inclosed with them. You know, they are public domain.
This author Andy Lochbaum asks if you enjoy this, you should buy a copy
of any program you have pirated. Support Amiga software publishers and
you help our machine.
INTRODUCTION
------------
Box makes boxes from three IFF files, and data included in a box.data file.
Cube lets you visualize the box.data you are making and save it to the file.
CUBE
----
To start cube, from the CLI, make sure you are in the directory you want
make.data written to. Then type (dev:dir/)cube >make.data.
You will see a cube formed on the screen, now use keyboard commands to
change aspects of the cube.
Xps - the horzontal start of the upper left corner of the front face
and the whole cube follows is
RIGHT or + by lower case r LEFT or - by lower case l
Yps - the vertical position of cube
[ UP + u ][ DOWN - d] get it + or up is u down or - is d
Wid - the width of the front face, cube follows
[ WIDER + w][ NARROW - n]
Hgt - the height of the front face, cube follows
[ TALLER + t][ SMALLER - s]
Dpt - the depth of the top and side
[ IN + i][ OUT - o]
File - when you hit f all the aspects of the screen are written to
box.data, please note if you don't like the settings then
quit and start over, hitting f again won't help.
Quiting - There are two ways out, the clean and nice way is to move
your mouse pointer to the upper left and click on left
mouse button. The emergency way is hit the control key and
c at the same time and the program will ask you if you want
to quit.
BOX.DATA
--------
This file is of a form which also works with my old cube program.
The first three lines are not used by box.
All data for the next lines is in hex numbers.
Line 4 is Xps space Yps
Line 5 is Wid space Hgt
Line 6 is Dpt
BOX
---
To use this program you first need to have box.data in current directory.
I have arc'd some data if you don't want to use cube.
From CLI type (dev:dir/)box front.pic top.pic side.pic
where front.pic is a 320x200 picture for front and colors, and
where top.pic is a 320x200 picture for the top, and
where side.pic is the 320x200 picture for the side.
The program makes the cube and waits for 9.64 seconds.
COMMENTS or BUGS
----------------
Email me at Andy L on Plink with any comments, or bugs.
*****************************************************************************
FLIPBITS
========
© 1988 By Brian Conrad
Flipbits is FREEWARE. It is freely distributable as long as there is no
charge for the program. It may be included on public domain collection disks
as long as the distribution fee does not exceed $10.
What FLIPBITS does:
Flip bits was written in response to friends inquiring as to HOW they could
get their Print Master graphics changed from a NEGATIVE image to a POSITIVE
image for use in their favorite desktop publishing programs.
There is on the Print Master Plus disk an undocumented goodie called PMTOIFF.
This will convert any .SHP file in a bunch of IFF brush files. What you have
to do is copy the .SHP and .SDR files to a formatted disk. I put mine in a
sub-directory. The files to copy on the Print Master Plus disk is
Standard.shp and Standard.sdr. On the Art Gallery disks they are named
GalleryX.shp and GalleryX.sdr with X representing the Art Gallery disk you
have. You make that disk or sub-directory the current directory and invoke
PMTOIFF and the shape file minus the .shp extension. For instance with the
Standard.shp files you would invoke "pmtoiff standard". The drive will churn
and messages will come up like "Working on January" etc. In a few minutes
you will have a disk or subdirectory full of IFF brush files which will you
can use in graphics or desktop publishing programs. This is a very generous
little utility the Unison World has provided.
These graphics are "negatives" and must converted to use them in alot of
programs. I use City Desk and all I have to do is select Invert Graphic in
the menu. However my friends have Publisher Plus and a quick perusal of
the menus showed that there was no way to invert graphics in that program.
They didn't want to hand convert all those IFF files with DPaint as there are
some 74 graphics in the Standard.shp file and around 140 in Art Gallery I.
So I volunteered to write this little program.
FlipBits will invert any IFF file. You get some interesting results flipping
the bits of some of the HAM mode pictures. FlipBits has a wildcard feature.
You can do a whole directory of IFF pictures by specifying an asterisk as a
filename or '*.iff' if you like. FlipBits will also skip over any files that
are not IFF ILBM format. You may specify an output directory and FlipBits
will write the inverted files to that directory. If you don't specify any
output directory FlipBits will just overwrite the file it has converted.
The Usage of FlipBits is:
FlipBits <iff file or optional '*' wildcard> <optional output directory>
Have Fun!
Brian Conrad
DataWise Technologies
P.O. Box 62
Touchet, WA 99360
GENIE: BDCONRAD
PLINK & BIX: BCONRAD
*****************************************************************************
Kaleidoscope By Action Computer Services
Ported to the Amiga by Gregg Tavares
In some ways this is just another kaleidoscope program
and in others "it's much more" :-D
We think this peticular Kaleidoscope is one of the best
as we can often stare at it for hours. (It seems best to
put some NewAge music on while it runs.)
After you start it up it will procede unimpeded until you
press one of the mouse buttons. When you press a mouse
button a requester will pop up allowing you to change
certain values that affect the display. I don't know what
the variables AX, BX, CX, AY, BY and CY mean extactly but
we have found some interesting values to set them to.
I'm pretty sure the Period value indicates how many dots
must be drawn until the pattern changes. The Persistence
value dictates the delay before "erasing" happens. A value
of 2500 means that the program allows 2500 dots to be drawn
before it starts erasing any dots.
Notice for each variable there are two numbers. The
first number is called the Initial Number. These are the
numbers you actually typed into the string gadgets on the
right. Clicking on the arrows between the two numbers will
copy the Initial value to the current value allow you to
restore the last values you typed.
The default values aren't all that cool so try some of
these.
AX = 35713 | 40065 | 41784 | <- | 16152 | 59192
BX = 64000 | 34700 | 505 | <- | 500 | 507
CX = 64 | 43 | 7 | 5 | 3 | 500
AY = 554 | 57266 | 43822 | <- | 5294 | 31222
BY = 64021 | 34700 | 501 | <- | 515 | 507
CY = 65 | 43 | 7 | <- | 3 | 500
PERIOD = 10000 | <- | <- | <- | <- | <-
PERSISTENCE = 2500 | <- | <- | <- | <- | <-
SLOW = 0 | <- | <- | <- | <- | <-
AX = 10000
BX = 30000
CX = 50000
AY = 20000
BY = 40000
CY = 60000
PERIOD = 10000
PERSISTENCE = 2500
SLOW = 0
Note: Please view each one for at lease 30 seconds before
you decide that it is the same as the last one or
that is it un-interesting. They often change from
boring to interesting every few seconds (Kind of like
MTV!). Also note that the last set of values will
seem to get stuck at a very boring display for about
45 seconds, about 45 seconds into it. (No that's not
at typo). If you are patient enough to wait the 45
seconds it will finally turn into something more
interesting.
I have uploaded the source for those that are interested.
The original version of this was written in a language
called Action! from the Atari 8-Bit world. The original
version had this in it.
; (c) 1983 ACS
; Copyright (c) 1983
; by Action Computer Services (ACS)
;
; No portion of this software may be
; incorporated within or included with
; another computer program that is to
; be sold to other parties in any
; manner without the express written
; permission of Action Computer
; Sevices. Under no circumstances is
; this copyright notice or others
; contained within this software to be
; removed.
This notice is in the file KALCALC.c since it is mostly the
original source. The rest of the source was written by me
and may be used in any way you see fit if you find it
useful. I was VERY pleased to find out how easy it is to
open an overscan display and how easy it is to construct a
copper list. One of the tricks of this program is that a
copper list is set up to start displaying the screen
backward in the middle of the display. This allows me to
only draw the top half of the display which saves LOTS of
time. As far as I know only the Atari 8-Bits and the Amiga
can do something like this.
This program is Public Domain. Please do NOT sell it or
take credit for work that is not your own. Thank you.
Gregg Tavares
10500 National Blvd #24
Los Angeles, CA 90034
PLINK: GreggT
*****************************************************************************
MakeText & Marquee Docs
The TMCO-Demo is free to copy, but not to sell !!
Contents:
MARQUEE -- the demo-program
MakeText -- to make new text into demo
readme -- this file
TEXT -- demo textfile
1. ED a textfile and remember its name
2. Start the program Maketext
3. When prompted, enter the name of the demofile (MARQUEE on this disk,
but you can rename it)
4. Enter the name of your textfile (use TEXT for a test-run)
The program MakeText will copy your textfile into the demofile. MARQUEE
is now an executable program...just type it in....you can copy it to
another disk and use it for your own marquee demo.
*****************************************************************************